LOOK BEFORE YOU LEARN
By Shannon Muir
Currently
exclusive to this site
***
More opportunities than
ever seem to be cropping up for non-artists to learn about the animation
industry. A screenwriter's conference
in the Fall of 2002, mainly geared to live-action writers, has several seminars
scheduled devoted to animation. Now in
the bookstores, alongside the animation artist-geared books that have been
available for years, are books for writing and non-artist aspects of producing
animation. Classes geared specifically
to writing animation are available through continuing education, many of them
online and available to aspiring writers around the world. With so many
choices, and so many people offering advice, how do you sort out the worthwhile
stuff from people who don't really know what in the world they're talking
about?
First off, doubt
everything. Hey, doubt me too,
for that matter. There's a reason a
fair number my columns consist of interviewing others, and that's because I am
well aware that I do not know it all. That said, there's also some experience I have that other people at my
level are not sharing, and I think -- or at least hope, anyway -- that insight
into the lower ranks of the production ladder really can help someone wanting
to break in know what to expect.
A credentials check should
be what you do first. In the instructor
biography, on the book's back cover, look for specific projects people have
worked on. Sometimes they'll tell you
what positions they had on shows or at companies; confirm them. If all they've done is claim they worked for
companies but don't say what they did, the radar should go up. Be sure to check what that potential
instructor or book author did in fact work at that company, and see if those
positions at those companies involved animation in any way. They may have an extensive resume at all the
major studios, but if the total experience in animation adds up to very little,
you should choose someone with a greater wealth of animation experience.
This industry tends to have
a lot of people in it embellishing their resumes. It also tends to have a lot of people playing up projects that
have not been produced; however, this is not necessarily bad. Not everything that gets developed gets made
in animation. Someone with a lot of
developed but unproduced series under his or her belt may very well be good at
what they do, and just not been fortunate enough to be with, or find, a company
able to make things happen. Or it could
just be that they know enough people to keep getting gigs places but are
ultimately replaced on shows because they truly are not capable. On any case,
these people still can say they developed such and such a show on their
resumes, because it's true. They did
take a pass at developing the show. Their version just didn't get made. Now if someone says he or she helped create a show, happened to be on
staff at the time, and maybe the most they did was gave a suggestion to someone
at one point that just happened to be followed -- that's more my definition of
fudging your credits.
So do your homework before
doing your studies, in other words.
Having said that,
experience does not in itself make people good instructors. I also mean this in the sense of books;
someone may write a great creative script but be totally unable to express
concepts in nonfiction. You may be able
to glean a lot from that wealth of experience, but if the information is
communicated in an ineffective way, much of the impact is lost. If you have the access to ask other people's
opinions (who have read the book, taken the course, etc.), by all means do so
before spending. It's your precious
money, and you should want to be making an investment, not throwing it away.
As to whether books or
classes are more effective, that is up to your own personal learning
style. I do well with either, though I
enjoy the ability in a classroom setting (whether online or in person) to
interact and the immediacy of asking questions specifically tailored to my
current needs. Others may prefer this
road because they hate reading. Some
people, on the other hand, are far too shy to ask questions and feel more at
ease being able to learn on their own time.
Essentially, don't let your
eagerness and passion totally blind you into thinking that every class or book
geared towards non-artists in animation fits your needs. Make sure you're getting your money's worth
and worthwhile experience.
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WITHOUT EMAILING SHAN@DUELINGMODEMS.COM FOR PERMISSION. Thank you.
All content copyright 2001 - 2011 Shannon Muir. All rights reserved.